Simulating 16-bit (65536) colour in Photoshop

A task recently came up which required graphic assets in 16-bit RGB 565 format to work with some old legacy embedded hardware. In case you’re not familiar with the terminology, 565 basically refers to the number of bits used to store each colour channel; 5 for the Red and Blue channels, and 6 for the …

Tiny wings procedural terrain generation

Tiny wings is the casual game phenomenon sweeping the iPhone gaming landscape at the moment, which features a rather interesting procedural terrain generation system giving the game a different look each day. From what I can see the topology of the terrain remains pretty much constant, it’s just the texturing that changes on a daily basis. …